Hello -
My usual software package is Maya. I don’t do anything outside of Maya unless I absolutely have too. zBrush provides great sculpting capabilities, so I use it after “fleshing out” my model in Maya. Now to my issue(s) with zBrush…
WHAT I DID -
I created a model in zBrush. It has 1.1 mil polys. I have applied polypaint to the model. The model does NOT have UV’s on it. It is just an essentially finished model with polypaint, which now I find out NEEDS to have UV’s and thus the polypaint needs to be a texture map. I wish I would of knew this before hand…So now I need help. Please keep reading.
WHAT I NEED TO DO -
I need the model to have UV’s on it. How can I do this without losing all my polypaint data? Also, when I decimate the model, my polypaint data disappears…I need to KEEP the polypaint data. The only real thing I am trying to achieve here is to have the model exactly as it is now, just with UV’s on it.
So, I need to do the following…
• Decimate the model
• Generate UV’s for my model
• Convert the polypaint data to a texture map that I can export and re-apply (if needed) in a 3rd party 3d software (in my case, Maya).
======================================================
I know what I am trying to do involves some steps to it, so anyone who is willing to have a bit of patience with me and help me through this, I would be in your debt. From one artist to another, thanks to anyone for any help with this.
Any questions, please ask me. I can’t show the model per the agreement I signed (confidentiality clause). Thanks again for any help with this.
-J