Hi everyone. Ive followed these forums a long time and have learned as well as been inspired by many of the talented artist out there. This was a test I did to push myself to really integrate Zbrush into my environmental art pipeline. My goal was to build a construction set based off of a piece of inspiring concept art. The piece I chose was one by Victor Lee of Blizzard Entertainment (Diablo 3). Here is the original concept:
[attach=195558]TristramTunnelsConcept.jpg[/attach]
I tried to really capture the essence of the concept while keeping things as optimal as possible for memory since this is all real time. Everything that you see was sculpted and polypainted in Zbrush, then exported out to UDK. All of the following shots are screen grabs right out of the UDK level itself.
[attach=195559]1.jpg[/attach]
[attach=195560]2.jpg[/attach]
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[attach=195564]5.jpg[/attach]
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[attach=195567]8.jpg[/attach]
[attach=195568]9.jpg[/attach]
[attach=195569]10.jpg[/attach]
I will post a video flythrough soon and also some individual asset progression shots that further breaks down my process. Thanks for looking!