ZBrushCentral

Game Art Environment - Tristram Tunnel Test

Hi everyone. Ive followed these forums a long time and have learned as well as been inspired by many of the talented artist out there. This was a test I did to push myself to really integrate Zbrush into my environmental art pipeline. My goal was to build a construction set based off of a piece of inspiring concept art. The piece I chose was one by Victor Lee of Blizzard Entertainment (Diablo 3). Here is the original concept:

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I tried to really capture the essence of the concept while keeping things as optimal as possible for memory since this is all real time. Everything that you see was sculpted and polypainted in Zbrush, then exported out to UDK. All of the following shots are screen grabs right out of the UDK level itself.

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I will post a video flythrough soon and also some individual asset progression shots that further breaks down my process. Thanks for looking!

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Great work! I look forward to seeing more. :+1:

AWESOME, and also VERY INSPIRING…:+1: :+1: :+1: :+1: :+1:

Great work!!! waiting to see the video!

:+1:

looks atmospheric! good job!

Amazing Job ! how to you send zbrush to Udk ?

Darkrusader,

This is really nice. I like the mood and setting. Dungeon stuff is always interesting to me. I think you did a good job translating the concept into an Unreal map. Good show!

This is especially attractive to me because I am considering doing the same thing for my next project (Zbrush~Unreal). Although I have not come to a solid conclusion of what type of map I want to make.

Thanks for the inspiration :+1:

the overal image looks pretty cool, but I think a couple of touch-ups would make it a lot more finessed :smiley:

I think the concept has a bit lighter mood to it than the unreal shots The unreal shot is very dark and the entire emphasis is on the door, while in the concept it’s the entire room and different parts are lit out, not just the door.

Also in the concept the room seems more spacey, while in the unreal shot everything looks quite small. Some of the rocks and also the mushrooms seem very big compared to the other pieces, working a bit more on the scaling might make them look a bit more real, especially the mushrooms :smiley:

some of the parts are a bit too “z-brushy” In the concept the stairs in made of rough broken stone while in the unreal shot it looks smooth and… very plasticy imo, also the colour map seems really basic, there could be a lot more detail and interest in there :slight_smile:

Hope that helps :wink:

WOW that is nice. I am currently trying to do similar, except with Unity 3D engine. I just just cant seem to get an idea for a theme.

Wow.
That is awsome. I really want to play that level :slight_smile:
How “dense” is the scene? Will you share a untextured screenshot from UDK?

Looking forward to the video

Reminds me of the famous painting, 'The Scream", by the Norwegian artist Edvard Munch. Nice.

OMG i want to take my barbarian and explore the whole dungeon! Very good work with the colors the lighting. Want to see the video too!

Very VERY nice!
Throw is some fog and I’m there! :smiley:

Thanks for the feedback guys! Im going to work on some tweaks tonight based on it. In the mean time, here is a fly through of the area as it is right now. Its a little easier to get a sense of scale with a moving camera. I also have the default robot guy from unreal standing by the stairs for further scale reference. Thanks again, and ill post more on this later!

http://vimeo.com/12013685

Very nice! You captured the look and feel of the concept beautifully.

Very inspiring work ! How long did it take you to get to where you are now?

How good and how easy it seems to get a lot of different levels. It looks like a painting. Is it difficult to create a scenario models exported from ZBrush?

This is some of the coolest environment work I’ve seen in along time. There is so much soul in the 3d assets. I really wish we could explore the world of sanctuary like this. Great work my friend. Would you be able to post some process shots. I’m sure the zbrush community would love to see how you were able to achieve this level of artistry. Thanks!!

Hello Everyone. Thanks again for the great responses. Lots of great feedback! For those asking how long I spent on this, its kind of hard to answer. Basically I started in Januaryish. I worked on it before work every day for an hour or two. If I had to put a rough estimate It would be about 120ish hours. That is much faster then it would have ever taking me before zbrush came along and it wouldnt look nearly as painterly!

Here is a look at the whole construction set laid out so you can see what I built the environment from. Think of these as lego peices I used to create the entire scene. Hopefully it helps to understand the modularity a bit more.

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