Hello!
I have imported an obj with UVs already set up into ZBrush.
Now when I export the same model as a new obj and view it in Blender or any other software, the UVs are flipped vertically.
Where could I tell ZBrush that it shouldn’t flip the UVs vertically?
In one thread I read that this should be done in the “Textures” menu, but since my model doesn’t have any textures yet, this isn’t possible and also doesn’t look like the right place.
The “UV Map” palette has a “Flip V” button, but when I press it, it doesn’t turn orange, and also nothing happens.
Thank you very much!