I used Decimation Master on a subtool, and to my dismay noticed after leaving solo mode that the normals of all the other subtools were flipped. Is there any way to revert them back all at once ?
Hello @zzeebee ,
Decimation Master shouldn’t do anything at all to your non-active subtools unless you are using the “Pre process All and Decimate All” options. Try only computing the desired subtool.
If your normals are being flipped by the operation this indicates some sort of issue with the file or mesh.
Normals can be flipped for visible geometry using Tool> Display Properties> Flip. Make sure the “Double” sided view option in that menu is off so you can correctly see the normal facing. You can then repeat this action for all visible subtools using Subtool> “Apply Last Action to All Subtools”.
Hi @SPYNDEL,
Right after decimating, the subtool dissapeared from view, I had to refocus the camera, which is unusual and probably another hint that something was wrong. In deed I was working from imported 3rd. party obj’s. Flipping by hand is of course possible but tedious if you have a lot of subtools. I was always wondering why ZBrush does not have more normal editing options, in the past I have also put requests in for the developers, but is seems that not enough people feel the need for that. Fortunately, in 3D there are always workarounds for everything