A new Z-user, I’ve made a mess that I am stuck with.
This model was made in Z from a very basic mesh created in Hexagon.
I had no problems until I decided to make him an open mouth which I obviously did the wrong way.
I searched and read all of the threads on mesh repair, but I don’t think any apply to my messy mesh.
Thanks for your kind patience and help…
In attempting to make an open mouth for my dude, I pushed the polys in his mouth back and around untill they were apparently hopelessly messed up. (I’m new to Z, so maybe I will learn the right way to do this.)
- Smoothing does not work.
- There is no good mesh to make a displacement map from.
- I can use hide and delete the bad polys, leaving a hole.
- I can construct a patch using the topo tools (z-spheres, etc.) but there seems to be no way to make it (as a subtool) align properly with existing polys along the hole I have made.
- What would be the best way to make the mouth cavity to start with?
- Is there a way to fix this messy mesh?
- Is there a way to pull the edges of the hole (if I made one) together, and continue sculpting from there?
- Is there a way to patch a new mesh into the existing one so they are one (not a subtool)?