Hi
Hope this is the right place for this. If not, apologises. I just have a quick question. Something that I find strange, but intriguing and would love for someone to shed some light on. There’s obviously some technical wizardry going on…
I’ve noticed, that if I export a sculpt out of ZBrush as an FBX, and the file size is large, like 1-2GB, and then I import that mesh into 3ds Max or Maya and export it back out as an FBX, that file size is cut in half! So a sculpt I originally exported was 1.8GB, and once I exported it out of Max, it’s been reduced to 400MB! No changes were applied. It hasn’t been decimated beforehand or triangulated - it was just a simple import/export. Why is this? Thanks.