I have a feeling that this is a bit “out there” but I’ll throw the idea out anyway.
What I would like to see is a mode in zbrush that works with the normal transform tools that would automatically subdivide the mesh locally if you tried to add a detail that the current mesh structure couldn’s support, zbrush would subdivide the mesh under the stroke to get a better representation of what you want.
I think this would make low poly sculpting easier. At least for the user.
As an example, look at the two stroks below. The first one is how it works to day, and the bottom stroke is sort of what I’m suggesting. Use case here is I flip a switch and paint the stroke, zbrush can some how notice that my brush size to polygon size is whacked, and it would subidived under the stroke as I go.
What do you think?
[](javascript:zb_insimg(‘11924’,‘example.jpg’,1,0))