http://www.alias.com/eng/products-services/fbx/index.shtml
Alias FBX is a free platform-independent 3D authoring and interchange format that provides access to 3D content from most 3D vendors and platforms. The FBX file format supports all major 3D data elements, as well as 2D, audio, and video media elements.
So what do you guys think. .fbx support in Zbrush would be awesome, IMO. Imagine if Pixologic can get their “modeling” sphere’s programmed to export out in the .fbx format. Would be pretty cool, IMO. Plus it would be platform independant, and allow for multiple 3D apps to utilize the power of zspheres.
Anyway, just thought I’d share, and maybe start some discussion. Personally I’d much rather see .fbx implemented in Zbrush, just so we don’t have to keep messing with .obj files all the time.