Hi all,
I have a mesh has been created using Blender and have only one material applied to all Subtools.
I imported the mesh into ZBrush, everything seems fine but then when I export it out, each Subtools has its own material and they are named like : material0, material01, material010, material011, material012, etc…
I have tried all the combination of export and import options but none of them seems to preserve the material setting of the mesh.
This is the original mesh (test using Substance Painter) :
This is after export from zbrush, you can see each parts of the mesh/each subtools is now have their own weird material.
I have tried all of the combination of options below :
Anyone could help shed some light on this issue of mine ?
Thank you guys.