Hi! I’m new to zbrush, but I think it is the best thing I came through in the last years, considering CG. Usually I work with Maya, but I never felt the modeling process to be so intuitive as with zbrush.
I need to find a fast workflow to do humans in different poses. I’ve tried to use poser to create a base for modeling, since it is easy to modify human proportions and position with it. I would use it only as a base for the modeling process.
The problem is that, not only the program keeps crashing when I try to use some commands (like topology based mask), but the topology of poser models is not so clean as the default zbrush human model. Some points of the geometry are difficult to work with when one wants to change the skin into clothing features, for example.
What would you recommend. I just need a fast way of creating the base for my sculptures, even if the human model in this base is very simple.
Thanks