Hi,
Please forgive the naivety of this question from a ‘newbie’, but I just wondered why are eye sockets on some models ‘cut out’ of the mesh rather than ‘pushed’ in. Is there a practical advantage, or or is it simply for aesthetic reason? And if there is an advantage how do you do it? And whilst I am on the subject of eyes, Eye’m looking for a good tutorial that demomstrates how to model the flesh around the eyes, and how to achieve the ‘globeliness’ (OK, I just made that word up) of the flesh around the eyes, but can’t seem to find one as most of the ones I’ve seen are for the eye balls themselves.
Thank you in anticipation of your help.