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Emboss or engrave with global perspective

[update: just changed the ad copy – wasn’t trying to bump it back into the thumbnails :D]

This was inspired by the topic of stencil-based masks [in 3d edit mode] and Aurick’s tutorial on stencil-based deformations, but it doesn’t use stencils

To emboss or engrave lettering or a design onto another object with Global Perspective, here is a pretty simple method IF you are only creating an image and are not trying to save or export a 3d mesh – it uses Alpha->Make3d

[note: not really embossing onto another object, it’s going onto pixols that have already been snapshot to the canvas]

    :large_orange_diamond: Prepare a white-on-black image that contains your lettering or design

    :large_orange_diamond: Set a global perspective point by shift-dragging from the Perspective Distortion Slider (in Draw Palette) to the canvas [note: this is only available if the active tool is a 3d tool]

    :large_orange_diamond: Before drawing the main object, shift-click the Perspective button in the Draw palette to turn on Global Perspective for that tool

    :large_orange_diamond: After dropping the main object to the canvas, import the B&W image into the Alpha Palette

    :large_orange_diamond: Still in Alpha palette, set Blur, Noise and Radial fade to 0, and MaximizeRange On

    :large_orange_diamond: Adjust Mesh Resolution, Depth and Smoothing, then press Make3d -- this will make a new 3d tool based on the alpha image, and will make it the active tool

    :large_orange_diamond: Shift-click on Perspective button in Draw palette so that Global Perspective is also active for this tool (each 3d tool remembers its own perspective setting)

    :large_orange_diamond: Draw with this on top of pixolized main object, with either ZAdd or ZCut -- adjust with Scale (E), Move (W) and Rotate (R) until it looks right -- hey, it's not a perfect method, you have to do part of it by eye         :D

    :large_orange_diamond: Adjust color, texture and material of Alpha-3d object before dropping it to canvas

Improvements and corrections are welcome!

Hi Havran
You said "IF you are only creating an image and are not trying to save or export a 3d mesh " Why not ?
If I had a good following you obain a real 3D Object :slight_smile: so possible exportation :slight_smile:
Deformed ? It’s not a problem .All 3D programm have deformation function :slight_smile:
Pilou

Those are good points you have raised, Frenchy – one would have to experiment to verify that the components maintain the correct alignment and orientation to the Vanishing Point, but Multimarkers and Polymesh could work in some cases, maybe even export to OBJ with texture

The only 3d program I have is Bryce, and I haven’t yet tried combining it with ZBrush to create an image