ZBrushCentral

Dynamic Perspective

Looking through the manuals and docs/pixologic but I cannot find details about dynamic perspective. I also cant find anything about align to object or how the local plays into all this. Can anyone provide a bit more info and recommendations in regards to sculpting. I stat sculpting with perspective on but as I zoom in my model gets funky.

Thanks in advanced!

All I know about Dynamic Perspective is that it makes moving around impossible when its off.
Personally I hate it because I can barely see it, and I keep hitting the goddamned thing and then wondering what the hell made ZBrush go insane.

as I zoom in my model gets funky.
Thanks in advanced!

Are you zooming the document or scaling the model?

I am zooming and moving the model around using dynamesh. I usually start with a sphere and unify before starting to sculpt.

Uploading an image to bump and see if I can get help or ill end up in the Asylum… I know it is hard to see but there are subtle differences which up-close are way more evident.

Spock2.jpg

Ok I think I know what its for, its good and I no longer hate it.
It look like it allows you to zoom in one side of an object and out the other, sort of like a camera would in other programs.
Sort of any way, its a little violent.
After being used to ZBrush refusing to do anything like this is a bit odd…

Think of it this way, you now have the ability to put the ZBrush “camera” inside of things, like buildings for example.

Nevermind, Its not that.
I was wrong.

Ok Im back to hating it.

If you zoom in one side of an object and out the other with it off it will do something very annoying that looks like flipped normals.
Trying to zoom back through to undo that affect crashes ZBrush.