Well since you asked here is a quick list of stuff that causes alot of frustration because of how often it interrupts work. Let me start with the two I mentioned already:
-no option to disable beginners tooltips when choosing smooth/clip brushes and so on.
-sharpen shortcut being the same as frame aka fit mesh to view ( While we are at it overall lack of customizeable mouse/tablet inputs).
-sharpen and smooth brush being the same brush which means they use same settings. However I want very weak intensity for sharpen but very strong for smooth.
-lack of sharpen radius settings means I constantly have to drop a couple of levels below to sharpen big details rather than create pointless noise. It is cool that there is multires sculpting but there is serious need for proper sharpen/strength brush with radius to control what detail is affected.
-noise maker while useful and being a good addition unfortunatelly forced the removal of the old noise. The old noise had one crucial feature that the noise maker doesn’t have and that is changing noise size on the run based on the brush size. Noise maker can’t do that. So if I want something remotely organic looking then I have to setup my noise in noise maker, use brush, open noise maker again change size, use brush, open noise maker set size… you get the idea. Noise repetition is the ultimate realism killer.
Either bring back optional old noise for noise brush with “size by brush” option or at the very least add size modifier outside of the noisemaker window if possible so that I don’t have to constantly open it.
-lack of seperate folder paths for different file types. I often want to save noise/brush settings to disk and I often save new files as I don’t like to overwrite. So I constantly have to navigate folders.
-Eye icon in subtool panel when using it to hide all subtools should not affect the active subtool. It should flag all other subtools as hidden but the active one should still have visibility icon turned on. Problem is I often when dealing with huge number of subtools when I want to edit few of them belonging to same area, lets say hand + glove + watch etc, I choose my subtool I want to sculpt, click on eye icon to hide everything and manually turn visibility on for few subtools of interest. The moment I switch subtools, for example I was sculpting hand and I switch to watch (I use macro for that) the hand suddenly disappears because it had visibility flag off even though it was vissible a moment ago because it was active subtool. Now I know technicaly that is user error because after hiding everything I should have click on the active subtool name to turn on visibility icon and then choose visibility for other subtools but I don’t see a reason why active subtool is marked as hidden as default when hiding everything using that eye icon. I hope that made sense. Might seem silly untill you have to suddenly find one subtool out of 100 on the list with absolutely zero options for that outside of scrolling through them.
-no option to disable right click pivot when using local transformations. I mentioned it in the past. Two styles of navigation exist. Left click one that forces you to use pen tip outside of your model borders (hence the grey lines near the edges of canvas, btw option to hide those please) and that makes it rather cumbersome, it requires aiming outside of the model and alot of attention for such basic thing as rotating camera.The other one is right click navigation aka, use right click anywhere you want to rotate camera. Cool, except that the same right click sets new pivot for camera if I use it . So something that should use zero user precision and thought now just like left click style, requires me to aim in the right place to rotate, because if I won’t aim with cursor I’ll end up with crazy pivot in some weird spot that will make my camera go crazy and force me to readjust it, yet again. It is actually even worse than that, because I can right click to pivot only on the active subtool, so basicly the whole thing is pointless.I want to be able to rotate camera with right click fast without thinking/aiming/analyzing which subtool is active and which one is not. To be able to do that option to disable “right click pivot with local transformations” is needed. I already am setting up local pivot using left click, I just want to press right click and rotate without worrying my camera can go crazy.
-no global backface mask. Basicly back face mask is needed whenever I am editing thin object, because without it backside will get messed up. The problem is that this setting is local per brush, so if I want to edit lets say a thin collar on the shirt I now have to enable backface mask for every single brush I will use. If I forget on just one then Ill end up destroying back side of such object and I may notice it hours later. So global “backface mask” for brushes is needed. While we are at it, global multiplier for Z intesity would also be nice because sometimes I need alot weaker intesity on all brushes when finalizing model.
-entire control scheme with keyboard, hold alt to pan, tap alt to zoom etc. I often get the wrong result with such poor hotkeys setup that is unchangable. Basicly alot of problems would be solved with 100% customizeable mouse/tablet/keyboard inputs. I remember even some new user PMed me because of problems with camera. All of that clicking stuff for various tools/camera should be customizeable. Id for example could disable any framing outside of pressing dedicated shortcut that I already have set up for it.
-scale using transpose is way to weak. So if I create a cube and appent it I have to zoom really, really close in order to be able to scale it down with a single drag. Why the scaling is weak when object is framed but strong when I am really zoomed in is still a mistery to me.
-transpose, no, just no. Proper handles please.
-bugs like wrong color being displayed in color picker or alpha maps suddenly disappearing from my shift+qwertasdf1235 hotkeys. That weird window lines on the right and bottom window borders sometimes appearing after switching fullscreen apps (or was it minimising, don’t remember).
Those are just things that happen often. If id get to list everything that is frustrating id write whole night. Lightbox at launch turned on every time I save config, ton of options not saved in preferences like AA sharpness (aa is way to blury even with 100), deep shadows (I don’t like deep shadows, but there is no option to save them in preferences nor to be able to turn them off using script, at least I failed to do that even though I already am forced to have launch scripts for few settings). Bpr shadows from backlight overwriting front light, rendering engine without specular maps etc.