Does Zbrush recognise Maya UV Sets?
The reason I ask is this - I have a very high res model I want to create - and I am not sure if there will be adequate UV space for the amount of detail I will want to retain in the displacement and normal maps… therefore - If i can divide the mesh up into UV sets with each group having it’s own UV set - I can afford more texture space per group…
For example - have the head in one UV set, the torso in the other, legs in another, etc…
(btw I am making a huge dragon) Also - if anyone knows - how many polys does a 4k displacement map represent? I’ve been told 4 million - but I’ve never gotten my maps to resemble a 4 million poly model.
Anyways - if anyone has any ideas or suggestions on this question of UV sets and just getting more texture space to your models in general - please let me know. Also maybe any tips on UV mapping, displacements, etc…
i’ve already done a couple of the wonderful displacement tutorials on the forums…
Thanks!
-Thaddeus