Sometimes you might want to display a displacement map in ZBrush. This is how you do it:
*Before creating a displacement map your model must have UVs. You can use UV Master or the options in the Tool>UV Map menu to assign UVs to your model.
[attach=257302]DispMap.jpg[/attach]
-
Create the displacement map by going to the lowest subdivision level. Press Tool>Displacement Map>Create DispMap.
-
Once created the map will be switched on. To get it to display you need to have a texture displayed also. To have a white texture (that doesn’t show) make sure white is selected in the color selector then press Tool>Texture Map>New Txtr.
-
For the displacement map to show as displaced geometry you need to turn on Tool>Displacement Map>Mode.
-
Set the Tool>Display Properties>DSmooth slider to 1.
-
Turn off the Quick button in the Transform palette. These last two steps are necessary to give the model a smooth appearance.