Hi All,
I’ve just watched a video tutorial from Digital Tutors of how to export normal, bump and displacement map from zbrush out to XSI and Maya.
Once in XSI you import the normal map and press render, it shows the details sculpted back in Zbrush. Nice! Excellent work!
However, adding the displacement map working in conjunction with the normal map, the fine details are even much better than just the applied normal map alone, without adding extra poly count. Excellent Great!
The result is that the Displacement map is able to pull out all the details that it needs, relying on the normal map to get all the high details without adding any extra polys into the Mesh.
Now, the question is how can I achieve that in Max?
Any guidance or tutorial in this, is very much appreciated. Thank you.
Sincerely,
- CGicore -