OK, forget about the DPSubPix thing. We would be happy to get a displacement map that doesn’t show UV seaming as we did in Zbrush 2.
Attached are three samples.
We started fresh with a base mesh .OBJ file of 48,000 polygons created in Modo. We divided it 3X in Zbrush and ended up with about 700,000 polygons*.
This is what sample 1 is (700,000 polygons, no displacement map has been generated or visible).
Sample 2 shows a visible 2k displacement map generated using imported UV created with the model in Modo (UV was imported along with the model in the same .OBJ file). Results where pretty much the same with UV smoothing on (the one in the displacement map panel) and the UV boards adjusted to various sizes. All the artifact seen land on the seams of the imported UV.
Sample 3 shows a visible 2k displacement map generated using Zbrush’s GUVs (once the imported UVs were deleted). Results where pretty much the same with AUV and with UV smoothing on and the UV boards adjusted to various sizes. These artifacts appear everywhere on the model.
All the seaming artifice seen in these Zbrush samples render in our target applications (Modo and PoserPro).
*We also experimented with Smooth UV button in the Geometry sub panel prior to the division of the imported geometry without success (no real effect was seen in the displacement map generated after the division)
With the imported UV, we could pop the displacement map into PhotoShop and smooth out the seams but that adds a laborious step that slows things down and generally discourages the iterating process.
Help?
Mac Core 8 2.8, 14 Gb memory, Zbrush 3.12, Modo 302, PoserPro
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](javascript:zb_insimg(‘116789’,‘sample3.jpg’,1,0))
Attachments

