Hi all! i’m working on this image for a video tutorial about xsi-zbrush workflow; here’s a wire, a shade version and a detailed one ;D
very kewl looking demon head…very well modeled so far…looking forward to more updates as you progress in your works on him. Any more info you can release about the video tut?
sure! the video will be on a future add on for xsi called AP_displace implemented by Andrea Padovan; il’’ make it with my xsi teacher
A most splendid looking fellow!
:eek: Wow… this is an awesome head… how long did it take you to do the detailing?
Yong
one night, about 4-5 hours
hey !!! what a great sculpture !!
you have improved your technique every time I see your works !!!
great stuff, man
thx drummer
it’s about two days i’m going deep in zbrush, i think my models aren’t so good yet
have you never try to use any zspheres?
they are good to model and you have the same low poly result as you model in XSI…now I model almost always with zspheres, then, after I’ve adjusted my geometry, I export in XSI the low poly to pose it with a skeleton…
anyway I didn’t have any good result with the displacement…maybe I am the only one :mad:
it is true I have tried few times to do a good displacement, but I’m still not able to use your AP…maybe I didn’t understand how to use it .
i prefer to create the base model not in zbrush becouse of its polygons topology; zbrush is faster, not better; is the best to make certain things, others must be done in other applications i think.
anyway the video will be on the web this monday
i
nice model
The neck have cool details.
I think the mounth is a littlebit high.
i detailed him a second time couse i want work on face and horns as separate objects, this is the result:
Attachments
I really like it but I think tha the lines on the lips are few deep and too close together…I think you have to sculpt lines more deep and few close.
Anyway this really is a great sculpture !!
bye
Marco
yes the lines on the mouth seem to be similar, i have to make them another time, i also would change the alpha used for the skin, now it seems a reptile-alpha, i don’t like it so much
i think this is really better than the others! what u do u think? plz crit
no criticism from me…I agree with you…this one looks great.
ron
well done!!!
I like it very much expecially the detail you used to sculpt the horns !!
congrats
now the texture !!
very detailed.
i kinda liked the reptile skin under in the neck area.
excellent
i’m making some render experiments in xsi now; ii mean to model a skull helm…dunno when, but i’ll do it
ok, that’s it!