How can I do this without going through every bone in the skeleton?
Hello @jimmylegs
This process has not been automated anywhere in the current version of ZBrush. You could do this through scripting.
One possible alternative if your subtools all have the same number of subdivision levels is to perform a Merge Visible with all the desired subtools set to their maximum subD level (This can be done with the Subtool Master Plugin). This will create a new merged version of your tool out of the visible subtools that should retain all of its subdivision levels if all the subtools have the same number of subdivision levels and they were merged at the highest level. Your original tool will be left intact. Note that a single subtool can never exceed the per subtool max of 100 million polygons. If the resulting subtool would exceed that then the process will fail.
You could this way then lower the subdivision level for all the geometry at once, and delete whatever subdivision levels you wish to. The subtools could be then be split back into individual subtools with one of the Split functions like Tool> Subtool> Split> Split to Parts
Thank you that worked for me except for some reason after the merging there were no subdivision levels. There must have been different levels even after the subtool master knocked them down to the lowest? It doesn’t matter though I lowered all the subtools subdiv levels prior to merging and that got me down to 539k after the merge with acceptable geo. Plus now I can easily lasso select and hide what I want.
I wish there more features like this included in the folder gear.
Thanks again for the speedy help.