Heya y’all happy ZBrushers,
What do you know. I went and bought ZBrush two days back. Whooppee! Still learning the ropes. I’ve got a long way to go…
I’ve just been trying to create a tileable chain link fence pattern. I started by bending an L-shaped thing out of a cylinder, and making sure the wire’s ends crossed the edges exactly in the middle of the canvas:
I then duplicated the L-shape and rotated it by 180 degrees, making sure the bends cross / overlap each other correctly:
After this, I scrolled the layer across with the Tilde key (or rather, the Ö key as I’m using a Scandinavian keyboard)…
… and tried to weld the ends together, without too good results (despite my valiant attempts with the SphereBrush and the Picker):
I scrolled the fence section back to the center and Grabbed it with the MRGBZ Grabber to produce an Alpha and a Texture out of it.
I created a Plane on which this texture was tiled a few times over, and rotated it by 45 degrees:
… voilá! but the problem is, it doesn’t have the bump map from the alpha, it only has the flat color texture. If I Baked the texture, the bump wouldn’t work correctly in different lighting conditions, and I can’t really use the “alpha displace” action because the thin wires would require and absolutely insane resolution from the plane.
How should I proceed to get both the bump map and the texture aligned and tiled on the same plane?
Anyone got a more clever method?