I hope I put this in the right thread… I’ve been trying to figure out how to properly correct and issue with the surface of my model being too bumpy in places where the surface should be even and smooth.
I’ve literally used every smooth brush available in ZBrush, and none of them are having the desired effect of evening out the surface. This is something that I really want to correct for the future, because I imagine that this will be something that would make it rather difficult to create a decent looking human or humanoid character, plus I bet it’d make the process of UV mapping and baking a little more challenging too.