Hello everybody,
I have modeled an object directly in zbrush and made a retopology in order to use this low res model in maya 2012. My problem is regarding de UV’s.
I unwrapped the UV’s of the low res object and I want to copy them on to the high res model so they both have the same uv layout and the diffuse, and normal map exported from the high res model are correctly placed on to de low res model.
I have tried with copy/paste but or I have subdivisions or it just sais its incompatible.
Any idea?
Regarding retopology, my object is translucent and I get confused with the retopology lines from the opposite side of the object. How can I make it solid in order to see only the polygons.
Thank you!