Just finished my Zbrush project where I built a car and figures using Zspheres and Dynamesh, sculpted and painted with several brushes. When the project was ready to export I applied Decimation Master to each subtool to decrease polygon count and extracted texture maps of them. That worked fine with most of them but not with my figures built with Zspheres. When I wanted to preprocess my figures in Decimation Master I received this warning:
Cannot pre-process current Tool!
Only valid Polymesh3D are supported.
Please, convert current Tool to Polymesh3D.
Extracting texture maps of them was not possible either because that option was absent for them.
So I see that I should convert my Zsphere models to Polymesh3D before further sculpting and painting (I thought tat was done already) If I convert it to Polymesh3D now, all the texture I painted on it will get lost now. How can I convert to Polymesh 3D but still keep my textures?