Someone asked and I wasn’t sure if zbrush could do this. He has a low res mesh, and a displacement map for it to add detail (like in game models)
He wants to print it out in 3d with the displacement applied to the mesh, and wanted to know if and if so then how to load a mesh, load it’s displacement map, and then create a higher res version of the model using the displacement map.
If its possible, I figure he could use decimation master to get the mesh’s resolution back down to something easily printable.
Thoughts?