hey, @vahidahmadizb2016 thank you for your thoughts as well.
So you are saying, you would go low-poly, trace with vertex points the shape, etc.
Or just build the whole thing as a low-poly mesh, and then subdivide it.
Well, for the low-poly version, I have a good solution using Blender or max. But my idea here was to not use the ZModeler Brush, no low-poly vertex point modeling.
In this case, I wanted to test and see what I can accomplish with Dynamesh.
I started with a cube, Dynameshed the cube and then I used the Knife Curve Brush to create the base shape. That was done pretty fast, I guess like within a minute.
But after that, I wanted to see how I could control the Bevels on the edges.
The Bevel Brushes can’t be used on the geometry, because of the shape, and the roundness.
I saw some artists using the Planar Brush, which works on straight edges, but also not for that specific round shape.
So in the end, I thought BevelPro should do it.
But till this point, BevelPro failed on the mesh.
And I can’t explain why.
However, perhaps the issue is caused by the PolyGroups?