Hi everyone, this is my recent personal practice project. During this time, I was busy with other things. I found a cartoon character project as an exercise. The production process of this stylized character does not take less time than the real-life character. The whole production process There is a sense of urgency in time; analyzing the relationship between each component from the original painting, some can not find the ready-made materials, mainly relying on the same type of reference comparison and imagination, I believe that my effort is worthwhile, and I hope everyone will like me Works!
thanks again!
I used the real skin and grayscale materials on the material website to project in the mari software. The main software for texture mapping is Substance painter, zbrush sculpting, Maya xgen for hair production, Arnold rendering, and Nuke synthesis.
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thanks!