ZBrushCentral

Changing camera's move scale rotate hotkeys like in Maya?

Hi, My first Post!!!

Well, the title says it all.

I really hate learning so many different hotkeys for each program, Maya, Photoshop now Zbrush. I have a couple years working with Maya, now with Zbrush I’m felling like a dummie doing simple things like moving the camera. I would love to move around like in Maya.

Can this be done, how?

Thanks for your help and attention.

to put it simply, no. the reason zbrush can handle so many poly’s is that there is one viewport and that you move the model, not the camera. it takes some getting used to but it’s just a new way to model.

In ZBrush, the camera does not move. It is the model that moves in front of the camera. This is why it’s impossible for things to be the same.

Aurick. would you mind expanding on that point for a minute ? it’s been requested for nearly the entire lifespan of zb i’m sure : can zbrush employ ( as an alternative option ) a maya style navigation scheme ? but in all that time i’ve never noted an actual response from pixologic as to why this hasn’t been adopted. while we understand it is the tool that is manipulated in the view as opposed to a ’ camera in scene ’ the same basic principles are involved from a users perspective. so. my question is this : from a coding / programming point of view is it impossible for zbrush to essentially map those inputs ( those of a maya style nav ) to the move. scale. and rotation of a tool ?

okay, first off, just because maya has some nice, familiar features doesn’t mean that it’s the best way to work. the way zbrush works is unique. secondly, the lack of moving the camera, because zbrush is also 2.5D, not a 3d realm necessarily, that it allows the program to handle insane amounts of poly’s because it just needs to calculate what you see. thirdly, with the results from both programs, it’s clear that they are just different approaches to modeling.

i think you’re missing the point. yes, it is quite clear that between zbrush and virtually every other 3D app there are different approaches to modelling. but perhaps the single most common aspect of all of those apps is a means to navigate / manipulate the viewing angle of an object. here then, zbrush is no different. being that in most cases zbrush will sit alongside one, two or more apps in a production would it be so far fetched an idea as to provide the user a more flexible / customizable method of navigation that allows for greater consistency across those apps ? if, of course, this is technically achievable

yeah , i reckon hes right < IF MUDBOX CAN DO THIS WHY CANT ZBRUSH.

man if mudbox had the texturing capabilities that z has i would switch in a heartbeat,

sounds familiar:
http://www.zbrushcentral.com/zbc/showthread.php?t=48300
also possible workaround:
http://www.zbrushcentral.com/zbc/showthread.php?t=49507

it very much does. i’m just looking for some resolution to the matter. as a ’ feature request ’ it likely sits amongst the top 2 or 3 of all time. is it simply being ignored ? Aurick hints in that first thread you linked to that the hotkeys added to 3.1 might be the solution. but then when it came around navigation was one of the few things that couldn’t be customized. so. i come back to my original question :

within the programming architecture of zbrush is it outright impossible to map any other inputs to move. scale. rotation ?

aurick. marcus. anyone ?