Hi.
Iv ran into this issue a fair few times, and want a fix for this. I work between Modo and Zbrush. Often Modos world center is not the same as Zbrush, so when I correct the models position in Modo and send it back to Zbrush, I no longer have a center pivot point for symmetry. Using the Transform SPivot is not the answer as all this does is moves the model, not the pivot. I want to essentially get Zbrush to except that its new position is zero, how do I do this?
Thanks, Dan.