Here is a creature I made up. from scratch. I was kinda inspired by Carlos Huante’s “Monsturo” book so I made up a weird fish-lizard-centaur thing. Dunno what it is. The base mesh was modeled in Silo, displacement painting as well as color painting in Zbrush and finally rendered in Maya/Mental Ray. Hope you like.
[](javascript:zb_insimg(‘64785’,‘Centaur_Creature_by_StilleNacht.jpg’,1,0))
Original and well made, great work.
great model there…very original and inspiring.*****
nice model
the rendering is a bit dark though. I would like to see some more details…a Zbrush screengrab perhaps…
I really like his hands nice work man.
Could you please let me know your workflow for generating and rendering your displacement in Maya? I am having a heck of a time trying to get my Maya render to match my ZBrush sculpt! (I’m using 16 bit dis. I would like to use 32 bit but I can’t paint out any areas I am not happy with.)
I hope you can enlighten everyone because you results look GREAT!!!
Peace,
NickZ.
Cool. got a old school retro look. Nice.
I agree with all the positives. Nice to see well done and unique work and styles. Now that is why I voted for gene splicingm wahooo!
Really nice any chance you might have it a brighter light set up, I would really like to look at the details.
The way I do displacement maps is the way I was taught from Scott Spencer’s tutorial I found on Youtube.
http://youtube.com/watch?v=dOrmlnIZrAM
Hope this helps.
I took your advice and did some renders with a lighter background. Now i see what you all mean, the BG does affect the character. Here it is and I’m also posting the wireframe.