I started this project for my “Stylized Characters in 3D” class with CGMA, taught by mentor Hannah Kang.
I had a lot of fun taking the class and I’m glad I finally finished this character!
Sculpted in ZBrush with retopo and UV mapping in Maya. Textures were done in Substance Painter. Lighting in Maya and rendered in Arnold 5 with the ACES color scheme.
I want to thank everyone who helped me with this character and especially Hannah Kang for her teachings, she is a great teacher. All the feedback provided was super helpful to improve this character!
This fantastic concept was made by Philippe G Ramsay!
“Cavewoman” by Philippe G Ramsay