ZBrushCentral

Cartoony character retopo WIP

Hey folks, Zbrush rookie here. I’m performing the retopo for a cartoon character I sculpted a while back and I’m wondering if there’s anything in particular I need to be aware of during retopo. I’m concerned primarily with proper edgeflow and not sure if there are any idiosyncrasies between cartoony edgeflow and more realistic edgeflow. So far I’ve done the upper torso and put down some placeholder arm points. The real challenge is going to be working on a 4-fingered hand. Any feedback is welcome. Thanks!

Here’s what I’ve got started (front, back, side):

Attachments

BenjaminBaseRetopo_SideTorso.jpg

BenjaminBaseRetopo_BackTorso.jpg

BenjaminBaseRetopo_FrontTorso.jpg

pics?

Sorry, they should be up now. They didn’t upload when I first posted. Ack!

edge flow for a cartoon character is the same as any other. Accommodate edges for deformation then use what you need to keep form.