Searched the forums, didnt find anything on this.
For some reason I can’t seem to make a displacement map that has completely smooth texture graduations. They always show angular details. The attached displacement maps show what they look like made from level 1 and level 3 subd.
I cant get rid of the angled look, I’ve changed all the dismap settings, imported in presmoothed models to ichange the uv resolution… How is it even possible that it would show the rougher polys when the dis map is made from level 3? At level 3 the profile is relatively smooth.
I know these are 16 bit maps, it does the same thing on the 32 bits, I’m just using these for example.
Thanks everybody