Went through the whole v2 manual.
Tried and tried again and again but i still cant get the maya to displace the map from zbrush.
This is what i did/
- import my quad model from Maya into ZB
- Store MT first, Assign GUVTile
- Scuplted up level by level
- highest level (5), I did a projection Master
- lower to level 1, switch to original MT
- Export model without GRP.
- Export displacement, Flip V
MAYA
- Import Model
- Assign shader
- Assign Displacement node to Shader
- Assign Displacement map to the node
- set the alpha gain accordingly ( divide the number by 2 with - for offset)
Can’t work…
:o