<style></style>Hi there…
I was wondering if there is a way to mask the inside of a mesh… not just the outside …
Basically I am working on these big floppy ears (kind of of a cross between the ears of a begal and a bat)
The thing is as I build the cavity of the ear I often find that I have accidently pushed the verts though the back of the ear, even though the back of the ear is masked off.
So I am wondering if you can somehow mask the inside of the outer ear so as I sculpt the cavity on the front if I push to far it will just flatten out on the boundary of the back of the ear?