I’m analyzing ZBrush for use in games development. In looking through the forums I’ve not been able to find a good topic on this issue.
I really like z-brush and I think it would really speed up the developement of low poly character models and texturing. The only problem is burning the lighting into the texture itself.
- Z-Sphere model
- Up-rez the mesh
- Use the great modeling tools to generate muscle, clothing etc
- Drop the model with Projection master marking color and shaded
- pickup
- The texture has darkened significantly but the shading is burned in
- Rotate the model and drop using proj-master and color and shaded
- pickup the model and the shading is burned in, but significantly darker. Also the previously burned areas of the texture for the front of the model have darkend even more.
Is their a better solution for this? The goal is to have a low poly model, upsample the mesh, mold in the details and then burn the shading into the texture.
Any help would be appreciated. I hope this is the right forum