This has probably been answered already but I could not find it anywhere. I’ve been trying to make a normal map in zbrush and export it to blender. The texture map works fine and so does the uv map, but as soon as i try to setup a normal map i get nothing. I did the equivalent process in Mudbox 2009 and it works just fine same .obj file and everything.
I really would like to get a solution for this issue, i don’t wanna keep switching from mudbox to zbrush just for detailing. I’ve tried all the zmapper settings i could think of. If anyone knows how to fix this problem or knows a trick for getting around it, it would be worlds of help.
thanks