ZBrushCentral

Better Call Saul! - Bob Odenkirk and Rhea Seehorn Likeness Sculpt

Hey Guys :slight_smile:
I’m working on a likeness sculpt of Saul Goodman (Bob Odenkirk) from Better Call Saul!

I started this a couple months back and decided to pick up the project again. The hair and eyebrows were done with Fibermesh but I have a lot of trouble with it so that’s definitely something I need to work on. As for the mesh, it was originally just a dynamesh sculpt I did in Zbrush without a lot of concern for topology. There’s a lot I want to improve upon so I actually did a retopology of the head and projected the details down so I have a something better to work with at lower subdivisions. I’m going to be going back to the basics and really try to iron out the form better.

This was my first attempt to retopologize something high res so this workflow is a bit new to me. If I really enjoy the dynamesh workflow to shape things from the beginning, are there others ways to maintain good facial topology early on? I know people use base meshes but I really want to try and train my anatomy muscles by making things from scratch.

All critiques and feedback are welcome!

Attachments

saulRetopo.PNG

2022 EDIT - I am revisiting this project to improve the likeness of Bob. I believe I had another thread for Rhea Seehorn’s character Kim Wexler but I am revising her likeness as well. Here is the latest for the two of them. Will keep this thread updated with the new 2022 version!

THis is not about the likeness - I don’t know that person but about your retopology. Never use nor accept six-pointed stars and the topo of the nose is really problematic. Try to imagine following a flow. Follow the lines. They should follow the face.

Thanks for the feedback Erik! I actually overlooked the 6 pointed star so I will definitely be fixing that.

Proper facial topology and the retopology tools I were using are still a bit of unfamiliar territory for me so I’ll go back and try to rework things to flow better.

Do you have any preferred facial topology reference images? I’ve found a bunch but they all seem to vary so I never know what works best.

Here’s a few images without any polypaint on the head. The right is the original high poly one I posted. The topology on the head I posted above as noted, needs some work so for now I just did ZRemesher to get a lower poly version and start to readjust some forms but I’m not sure how I feel about it just yet. I’d love any feedback or critiques :slight_smile: Additionally I’ve attached some references I’ve been using


saul1.JPGsaul3.JPGsaul2.JPG

Here’s an update on my newer version (The head on the left) I still haven’t done any subdivisions as Im trying to focus on form and the likeness.

I feel like I lost a bit of the likeness in making this one but I definitely think it has better structure and anatomy.

Does anyone see what I’m missing on the likeness? It’s not quite where I want it to be at this point in time.

saulSider.PNG

saulFront.PNG

Here’s the latest update. Reworked the form a ton to try and get it closer to looking like him and added in some high resolution details. Would love any critiques :slight_smile:
saultwothirds.jpgsaulFrontNew.jpgsaulSideNew.jpg

Starting to pick back up on this project. I haven’t forgotten you Saul!! Made a few facial tweaks, started getting some reworked hair and eyebrows in but they still need quite a bit of work. It’s been so long that I want to completely redo his eyes. Going to turn this into a bit of a bust and then try to get some good materials and a render out of Keyshot.
IMG_20170502_213543_717.jpg

COOL. May i know how much time did you take to finish this?

Thanks jaseemharry!

It’s hard to say because I started working on it last year and took a long break in between. It also still needs work so there’s still more time to be spent on this. If I had to guess it might be somewhere around a month right now.

Started sculpting the eyebrows and the hair. Also did a quick Keyshot render :slight_smile:
IMG_20170507_020630_767.jpg

Started to make the bust and the base which is going to be a suitcase. Other than that, I got a few more tweaks I want to make and then I’m going to finish up the textured version
7shuqpope2wr.jpg

Finished up the details on the suitcase and now I’m starting to setup my final rendering scene in Keyshot :slight_smile:

the detail you put into this, is remarkable. Also love the idea that he’s placed on a suitcase, makes it really fitting for the character. May I ask you how long did it take you to finish this?

Thank you Inoutan! I’m really glad you like it :slight_smile: I started this project around a year ago but there was a huge gap in between picking it back up these last few weeks due to life and classes and all sorts of things so it’s really hard to gauge. If I had to guess it’s probably around a month and a half with all the time combined but that’s just an estimate :slight_smile:

I love the show so I was extremely happy to see that there was a model of Saul :slight_smile: Wow, that’s really a lot of effort you put into this! I highly respect that. Keep up the good work!

It has definitely become one of my favorite shows :slight_smile: I’m glad you like it! One day I’d to make one of Kim as well but we’ll see how things work out :slight_smile:

Starting to pop the textures and materials into place and get my Keyshot scene set up. Still needs a lot of polish right now but here’s a quick look

IMG_20170519_181834_520.jpg

Polsihed up the Keyshot scene and materials a bit more. Gonna do a few more renders both textured and untextured and make sure I like everything :slight_smile:
Saul_Zero_Two.jpgZero_Full_Saul_for_web.jpg

I love this and the way you presented it with the bust on the suit case is great

Thank you Stephon! Glad you like it :slight_smile:

I have finished this piece now! Here is the final version :slight_smile: Thanks for all the support everyone!
https://www.artstation.com/artwork/bnAym

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Glad that you finished the sculpt and that you posted your results :slight_smile: