Hey Guys
I’m working on a likeness sculpt of Saul Goodman (Bob Odenkirk) from Better Call Saul!
I started this a couple months back and decided to pick up the project again. The hair and eyebrows were done with Fibermesh but I have a lot of trouble with it so that’s definitely something I need to work on. As for the mesh, it was originally just a dynamesh sculpt I did in Zbrush without a lot of concern for topology. There’s a lot I want to improve upon so I actually did a retopology of the head and projected the details down so I have a something better to work with at lower subdivisions. I’m going to be going back to the basics and really try to iron out the form better.
This was my first attempt to retopologize something high res so this workflow is a bit new to me. If I really enjoy the dynamesh workflow to shape things from the beginning, are there others ways to maintain good facial topology early on? I know people use base meshes but I really want to try and train my anatomy muscles by making things from scratch.
All critiques and feedback are welcome!
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2022 EDIT - I am revisiting this project to improve the likeness of Bob. I believe I had another thread for Rhea Seehorn’s character Kim Wexler but I am revising her likeness as well. Here is the latest for the two of them. Will keep this thread updated with the new 2022 version!