Hi guys,
I already searched the forum for answers, but always found different solutions to my problem and since I am very new to Zbrush, I don’t know what’s best. I experience troubles with my first try to anmiate a fish. I have modeled and sculpted until the extend that I wanted to. After that I created new topolgy for animations purposes and now I want to export the texture. As far as I know I
- have to set the resolution back to 1
- enable UV and hit GUV tiles
- set back the resolution to the one before
- click on texture, flip the texture, change size and hit “new”
- go to color to texture
- and then export it as a psd
When I import the texture into cinema, I can’t get it one the model right, besides the model is huge (when I put scale to 100) and everything is strange.
Can someone post a real detailed workflow for a noob like me, how to handle textures between zbrush and cinema? I can’t get it right.