Hi All,
If i have a simple thin cube and apply a two-sided planar UV map in ZB2, how can i scale a non-seamless 512 x 512 or 1024 x 1024 texture applied to it?
Right now, i can export an .obj file to Unwrap3D and then scale the UV map in that program, then import back into ZB2, but is there not some way to do this inside ZB2?
Thanks