I have a tremendous problem keeping my axis to face front and back when I export to Blender. I use the transformation tool to rotate, but it is hard to manage, for one thing, the selection are so small that I get the wrong one at times. How do I do a zsphere once adaptive skin is applied to export in the right direction in Blender. I want the mesh to face to me 90 degrees in the x axis so I can see the front of it in blender, did I do something wrong in the construction of the zspheres to make the mesh not face the right way?
Check your options in the Preferences panel. Blender and ZBrush don’t use the same global coordinates.
http://www.pixologic.com/docs/index.php/Preferences_Palette#File_Subpalette