ZBrushCentral

Avoid GOZ Max switching automatically to low subdivision

Always that I use Max GOZ it automatically switches all pieces to the lower subdivision possible no matter his status. Any way to avoid this and simply use the current subdivision level as it is in each subtool? For doing render tests is not exactly the best workflow.

Delete the lower subdivisions before GoZing to Max.

I guess that it can be useful if you don’t have lots of subtools and need to delete the lower subdivisions for each iteration.