ZBrushCentral

AVENGERS ( Silver Age comic style ) + question, please?

Just messing with Polypaint a little bit…I just began to experiment with it.

Does anyone have a good suggestion on how to properly apply the scale/chainmail texture to Captain America’s shirt? I want to do the comic style ‘scallop’ pattern…

I’m thinking, I should UV the shirt? Is this correct? I’ve really never played with UV Master…any help would be appreciated!

Cheers,

tony

Attachments

c3.jpg

ZBrush Document.jpg

c1.jpg

c2.jpg

i3.jpg

i1.jpg

1 Like

you need to uv his costume first. then you can make it from zbrush noisemaker. and you can apply :slight_smile: thank you. CA face looks good :slight_smile:

Does anyone have a good suggestion on how to properly apply the scale/chainmail texture to Captain America’s shirt? I want to do the comic style ‘scallop’ pattern…

Instead of a textural solution, you could also opt for a geometric one with nanomesh, which provides convincing results if you’re willing to experiment a bit. I did this with basically no effort on the demo soldier model with basic circular nanos:

nanoscale.jpg

The key is to make sure your target polygons are as evenly shaped and distributed as possible, so you’ll want to duplicate your tool and use Zremesher on the duplicate with a lowish target polycount and a low AdapativeSize setting to get as square and even polygons as possible. You’ll also find it helpful to divide the mesh into different armor section polygroups, rather than apply the same nano settings to the entire body globally. From there experimenting with different alignment settings, nano shape, and axis rotation should get you the results you want with a bit of tweaking on problem areas. Delete the remeshed target geometry when finished, and tweak lightly to make sure it conforms to your high poly mesh.

Good luck!

Wow, Scott…that looks terrific . Thank you so much for that suggestion. I’ll give it a try. Thank you so much.

-:+1: Tony