ZBrushCentral

Any way to get the ZBrush to work like the Mini version?

Hey everyone

Im someone relatively new to the Zbrush modelling scene. I’ve had a try of the ZBrush Core Mini program and absolutley love it, the only problem of course beeing the 3000 odd model px limit.

I wanted to try the standard version, so a friend of mine who also uses Zbrush set up his on an old laptop with the default settings to try out before I consider getting my own license.

However the default layout and design feels way clunkier thant the MINI version, and it feels like im stretching the circular model (Which is hidden in a cluster of folders rather than being a default project for some reason) rather than actually adding clay to it.

So is there a way, if I get my own license for me to set up a layout/ make the current version of ZBrush feel and work like the MINI version?

Any tips or ideas would be appreciated

Hi @DSDirt Welcome to ZBrush Central!

The ZBrush Interface is completely customizable. You can have as little or as much showing as you want. See Customizing ZBrush. You can also find lots of customizing tutorials on Youtube. Good luck!

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Hi @DSDirt ,

As @zber2 says, you can customize the UI to an extent, and ZBrush comes with several minimalist UI options by default.

However, the reason the Mini interface can be so minimalist is that it only works with the tiniest portion of the ZBrush toolset. There are no subdivision levels, subtools, only a handful of brushes and materials, severely limited resurfacing options, etc. If you are going to use the power of the larger ZBrush toolset, you would have trouble managing it with such a UI. However, specialized situational UIs for simple sculpting purposes are possible, and already part of the program.

:slight_smile:

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I see. How about the sensation i described where it feels like im dragging my model rahter than adding clay to it? Is that most likely to be a setting issue i’ve overlooked?

I’m not quite sure what you mean by “dragging”. If you could post a screenshot, that would help. It might just be the brush that you are using. It sounds like you’re using the Move brush. The most common brush for “adding clay” is the ClayBuildup brush or Standard brush.

2022-08-16 09_21_33-ZBrush

Its the standard brush I’m using. I’m in the midst of resetting up the mini core so I cant provide the img right this moment. But It seems that in the Licensed version of Zbrush, the ‘standard’ brush doesnt seem to work the same way as it does in The mini.

Hi @DSDirt

I’m also not 100% on what you mean here, but I’m going to guess you are referring to Sculptris Pro. Sculptris Pro is enabled by default for the Standard brush in CoreMini, but this is not the default mode for ZBrush.

Sculptris Pro adds new geometry to the mesh in real time to keep the polygons from stretching out of shape. In ZBrush this mode is not on by default as it alters the topology of a mesh and this is not always desirable. The classic sculpting mode in ZBrush merely displaces the points on the mesh but does not add geometry. On a low resolution mesh this can result in polygons quickly being distorted out of shape, which will be apparent on the surface of the mesh.

The button for Sculptris Pro mode is found next to the Gizmo 3D button at the top of the default UI ( or use the \ key). It can be activated for many but not all brushes. It is most useful when quickly sketching out form at low to medium levels of detail such as you do in CoreMini, but it will not perform well on high resolution meshes or when sculpting the finest detail. In those cases you want a highly subdivided mesh with clean quad topology and a brush in normal mode for the finest detail.



CoreMini is designed to just be picked up and used for very limited purposes. The full version of ZBrush is a quantum leap forward in power and complexity, and there are some basic concepts you will need to be familiar with. I strongly recommend starting with the following section of documentation:

http://docs.pixologic.com/getting-started/basic-concepts/

:slight_smile: