I am not sure if this is the right location for this but is there any way to render out an AO pass from ZBrush’s hipoly mesh?
tool>masking>ambient occlusion.
tool>texture>new from AO.
that should get you where you want to go.
Thanks for the reply! I will be checking that out in a min.
does anyone know where to put the ambient occlusion map in maya 2009?
im pretty new to this
thank you
Does any know where I can find a good tutorial on the different maps and how to use these in other 3D packages?
Ziggy
i’ve found youtube to have good decent workflows with maps using most popular packages
Thanks Jean… will browse youtube…
Ziggy