I’ve been working on a project to scan surfaces and make them into alphas for zbrush. I’d love to get some feedback, so feel free to try them, and let me know if you like them.
Its a pretty eclectic mix of surfaces. Most examples are tiling, some also include the diffuse color of the surface. I’m mainly interested in ways to incorporate these into your existing workflows, what types of surfaces zbrush users would like to use, and if there are any technical requests that would make it easier to use them.
Brief notes about the method:
The scanning method used is based off of “photometric stereo”, and gives a per pixel normal map of the object surface along with the flat color (diffuse) image map. The normal map is integrated into a heightfield and saved as the format of choice. The scan resolution is as large as the input photos. I mainly stick to bas relief style surfaces, since they’re easy to manage as textures and depthmaps. Tiling is done using texture synthesis to make them seamless, sometimes it works, sometimes the tiling is a glorious failure.
Let me know what your thoughts are!
-Paul ([email protected])
Samples download page
Large image link [flickr]