I’ve been sculpting things using that default sphere thing for a few days and feel comfortable with the brushes and how that aspect of the program works.
So now I’d like to add additional sphere primitives to my work (like adding horns to a head, eyes, etc.). Looking through the documentation has proved to be confusing for me because there is often not a way for me to tell if it is referring to a button or a concept. I’m used to thinking of a model as an “object”, not a tool. So all the various terms that appear in the docs really throw me off. Is there a tutorial for dummies that covers this. By trying to follow some of the information in the help file regarding subtools, I somehow managed to get an .obj on the screen at the same time with the model I made in zBrush. But when I tried to scale the new object, it scaled the original object, too. It all just seems so counterintuitive. Please help.
Also, is there a tutorial for dummies that helps with this terminology transition? I mean, I haven’t even been able to figure out how to render a frame to a file yet because the render palette only seems to want to render the viewport. One would assume it should happen from that menu but it seems not. I can render the workspace view, but I can’t find a way to make it an actual file like a jpeg.