ZBrushCentral

A head tool to play around

Hi,
the pics below show you a head tool which
I did for a new ZBrush character.
Feel free to play around with it.

The head tool: head.zip

eye and teeth tool: eye_teeth.zip

skin, eye and teeth material:
material.zip

A simple scene:
simple.zip

stargo

That is so cool the way you’ve taken that head thru many identities–Your style is so unique–I love the examples you’ve crafted -

I see now how they can make the “Witness Protection” program work ----one of those disguised guys isn’t Osama is he??.. No …never can be too careful tho :smiley: :+1: :+1: :+1:

thanks stargo for you kind donation…

Thank you Stargo…will be interesting to see how you approach this!

Paul

thnx stargo…it always amazes me how I see some of the heads posted here on zbc and realize that they look just like someone I know…and this one is no exception…almost expected this guy to speak to me…keep up the outstanding work… :cool: :cool: :cool: :cool:

Hey Stargo
I downloaded your head model and felt in the mood to play around with it …

I think you did a great job getting all the proportions right and think you’ll go far with your skills. There was the odd anatomy correction … the eyes being too close together and the ears need to come out of the head more … but you hit the mark on just about everything else!


When modeling, keep in mind that the human head is made up of several elements that the skins molds over …
:small_orange_diamond: RED - the main skull/bone cage that quite pyshically shape the head shape and these areas NEED to be defined when making the head.
:small_orange_diamond: Yellow - cartlidge in the nose and ears.
:small_orange_diamond: Green - Fatty areas
:small_orange_diamond: Blue - stretchy skin that doesn’t have any major muscle under it and relys on the surrounding muscles to control it

:red_circle: Getting side tracked here! Doh!

I though I might do a little texture-master to it …

  1. I set the base color green. Why? because we all have a green tinge to our skin. (when we get sick the blood drains from our face leaving the green pigment)
  2. I paint a dark grey UNDER the main muscles to imply weight in the muscles.
  3. I paint the skin colour I want over the main muscles.
  4. I start painting the red into the areas of the face where the blood flows - cheeks, nose, eyes, ears, lips and neck.
  5. I continue painting building up the skin color based on the amount of warmth that areas emplies. Since it’s a man, I give him a five oclock shadow around the jaw.


I threw your eyes into a different layer and put a slight shiney material on it … set the lights and played with the rendering.
I then baked it and threw on some hair.

The skin still looks too blotchy, but … hey! Next time!

Thanks for the model dude. I hope this was helpful in some little way, and I didn’t steam-roll you or this project!
Upham :slight_smile:

Underneath that so-called ‘blue stretchy skin’…indicated in Uphams misinformed post are a number of muscles responsible for many expressions…including the action of eating talking etc. The Zygomaticus major/minor; the Risorius; the Masseter; the Orbicularis Oculi; the Levator Anguli Oris etc etc. Each and every muscle under…dare I say it…the blue stretchy area are defined albeit it subtley…on most occasions. In order to portray the countenance in every emotion, or physical action properly one needs to know what these muscles do, and how they do it,also what other areas of the face they affect. Also, there is the Paratoid Gland…which is covered by a tough capsular membrane, this lies between the ramus of the jaw in front of the ear…I notice this area is wrong as well. I also note the ear structure is incorrect, and the eyes missing upper and lower eyelids.

The green fatty areas I won’t even comment on.

I note the Supercilliary arch in Upham’s image is too pronounced…more in keeping with Neanderthal…or perhaps Cro-Magnon Man.
The same would apply to the Zygomatic process of the temporal bone, or Zygomatic Arch.

As for the colours of the face…well here we can debate, I work on the maxim…for realism…at least 27 colours. I use the term colours instead of hues and shades.

My point with this post is…if one hasn’t the knowledge…please don’t post…why put people on the wrong track?

If one has the knowledge but not the modesty not to flaunt it then maybe he should not post.

I expected that reaction white rabbit…would you rather everybody went about ignorant of all processes? It would make for a fine world indeed. Everything down to the lowest common denominator.

My message is education, but judging by your grammar…you may have missed that.

Those heads at the bottom are some of the best detailed haed I have seen using zbrush.

Wall Ed… ah don’t pertend ta be ejikated but i got the idea that this was a sit where people tried to help and encourage each other rather than dump on them and their Zefforts or verbal slip ups. i don’t want to start a long tedious argument with you since i just started here, but my opinion is as valid as your own.

Upham, this is a fantastic and useful post by you. That it has brought out Ed the Atom to add his own brilliant observations turns this thread into a must save. Ed there is nothing like clarity.

I can’t help but point out to those like white rabbit who percieve arrogance where there is none, that remember the person you are defending has the freedom to defend themselves if they so choose.

Let everyone flaunt their brilliance I say. Except of course for pixolator who everyone knows is a big smart alec who is always showing off :wink:

I’m absolutely sure that Upham would not take offence, he may take a gate though. :wink:

>My point with this post is…if one hasn’t the knowledge…please don’t post…why put people on the wrong track?<

Hey Ed ease up, Uphams post was still incredibly inspiring at the very least and it brought out your post as a bonus.

BTW a message to newbies: don’t wait as long as I did to before finally visiting Uphams “tips for newbies” here

I don’t really want to turn this thread into a big long argument, but i felt i must post something. First off, Stargo, incredible job. I thought the lighting on the first separate head was great, as well as the two dudes with long hair – great job. I also think it’s brave of you to post your head tool on here, i could never do that, I would be afraid someone would make it look better than I could. :wink:

Upham, GREAT art, man. The skin tones are fantastic, love the way you set up the tutorial, I hope Stargo and many other people as well as myself benefit from it.

Ed, I think it’s great that you know so much about the human anatomy, but see, upham actually showed us his way of painting and it was great. His way is, i’m sure, different from yours, so maybe in this or another thread you could show us your method. I’ve seen lots of your models, but i can’t remember the last time i saw a textured 3D head from you. Hope to see more from you soon!!

buzz

Ed - Upham - White Rabbit
You’re all right, and you’re all wrong…
Welcome to the human condition… :rolleyes:

Upham and Ed added to my knowledge with their comments. I don’t seek an automatic pat on the back here, just input.

W/R, I’m afraid, in my opinion, you are the least right…Why?..because you didn’t give me information, merely a critique of others’ attempts to offer information…
:frowning:

Me? I’m human too…That means I’m right, and also I’m wrong, depending on your opinion. :wink:

Well Ed you are very clever. I’m sorry my tutorials do not meet your high standards!
I regard your post, as straight up flaming to me and White Rabbit, and it is most unappreciated.
I knew I should not have stuck that anatomy reference in my post because yes, it is incorrect. I have done my anatomy art classes in the past and know my muscles and bones. I keep a mental note about these when modelling my own models - very loosely based on the diagram above that you took such a fevered reaction to go out of your way to reply too.
I was mucking around with Stargo’s model and did not aim to correct his model to perfect portions. Nor did I apply that my anatomy reference was perfect. It was thrown in at the last moment to help people think about skin reacting to the muscles and bones underneath it. Again, it was not perfect Stargo, and I apologise if you take this as gospel truth. You’ve done a great job of modeling and I look forward to seeing your results.

Aren’t there bigger things in the world you could worry about?
Upham :slight_smile:

cough
<clears throat>

Stargo: You work keeps improving with every post. Thanks for taking the time to GIVE to everyone here the results of your efforts.
:smiley: :+1:

Robo: You are so funny!! Thanks for GIVING me a giggle. :smiley: :+1:

Doc and PinheadPaul: Thank YOU for acknowledging anothers efforts. :smiley: :+1:

Ron: Thanks for lifting another artists spirits. It’s NOT easy throwing work out for others to view, and critique. I know it’s hard for me. Every single time. :smiley: :+1:

Upham: Thank YOU for the time and effort it took to build your thoughts and processes into a visual tutorial. Of course you had to construct the thoughts, save, export, crop, write copy, and actually build textures and a finished piece. This is a time consuming event. Anyone who takes time to GIVE work, ideas, suggestions, or their inner workings deserves a pat on the back! And you are consistent in that effort. :smiley: :+1:

Ed: Thanks for the anatomy lesson. I am amazed at your knowledge. It was intriguing and actually caused me to take Uphams work and your words to a few books I own and “restudy” these facts. I appreciate your time in “expanding” on Upham’s post.

You too are consistent in GIVING on this forum.

But dude, had you answered like that to one of mine, it would have hurt. Careful not to pay the price of someone else’s feelings just for some “correctness” in the world. I doubt the paratoid Gland and it’s location is worth your online friendship and “group” events with Upham. (Ya know he may JUST think twice next time and NOT post something. Which would bum me out)

But I do appreciate your knowledge. :smiley: :+1:

White rabbit: A true Texan! Always defending what they believe to be right. Can’t do anything but appreciate that!! :smiley: :+1:

Ed (again): Always stick to the subject of debate. This “My message is education, but judging by your grammar…you may have missed that.” Was a low blow. I used to do that myself. Then I realized it was just arrogant. I stopped doing it. :sunglasses:

drkwarrior: Thank you for taking the time to note a point of inspiration. All artists need to feel they are making a difference. :smiley: :+1: :sunglasses:

whiterabbit: Texas humor! Yeehaw! And a true Texas point. :smiley: :+1: :+1:

T: MOST EXCELLENT POST!!! :smiley: :+1:

buzzwizard: MOST EXCELLENT POST!! :smiley: :+1:

Stonecutter: Poetic wisdom as always! :smiley: :+1: :wink:

Upham (again): Too true.

Kathy: Shut up and go make dinner, everyone is hungry!!

Friends let us remember that not ONE person knows everything. And if someone should post something a tad off, or possibly incorrect, let us be patient. The tenor of this forum demands us to assume that person was only doing their best to contribute.

No one can EVER be faulted for just doing the best they can.

And now I must make dinner for my family.

We are all human.

:sunglasses:

Okay maybe to others I might appear to be a little strong in my views…and my answers.

Upham there is no doubt in my mind that you can draw and paint to a very high standard. I have always been interested in your tutorials, and work.
I was not flaming. However, it does not surprise me you think I was. Let’s face facts…since my post on Poser models many months ago…you took it personally…it was a general post. Since that time you have never responded to any of my posts. Nor have I responded to yours…why? well because of your reaction way back then…I didn’t think you would appreciate it. So let’s bury the hatchet.

White Rabbit…you deserved the post…for your unconstructive attack.

Buzz…if I could texture without my computer always crashing…I would. However, I don’t texture for others…I do what I want to do…I have nothing to prove to anyone. I am more than comfortable with my artistic abilities.

Kathy…I must have the hide of a Rhino. But, yes…I must learn to tone down my written word.

To all the others…thanks for allowing me the trespass.

I wasn’t going to add anything to what I already said, but here goes…

We are an artistic community.
All of us have some degree of sensitivity as a result.
We are ALL opinionated.

But…We are a community. We are all trying to learn, and everything we post has the possibility of offending somebody. I think we all have something to contribute, but our little family will have disageements.

This is an amazing and diverse group, and all of you teach me something every day I’ve been here…That is a precious gift we can all share. :+1: :wink:

:frowning: Ups :slight_smile:

First, thank you very much Zfriends for all
the comments, criticism and advice to my head
tool :slight_smile:

I’m totaly speechless about the debate which
it has produced :grimacing: :grimacing:

I know the head isn’t perfect, but

  1. I’m not such a Zbrushmaster like some
    other Zfriends her.

  2. My new Zbrush character isn’t finished at
    the moment.

Therefore a big thank you to Upham for some
good advice to make my head tool better :slight_smile: :slight_smile:
Btw, Upham your version of the head is really
fantastic :+1: :+1:

Ed:
NOBODY is perfect.
I’M not perfect.
UPHAM isn’t perfect
and YOU aren’t perfect.

Robo:
I’m afraid of you are right, one of those guys seems to be Osama :smiley: :smiley:

Kathy:
Wow, your comments to the debate are
Excellent :smiley: :slight_smile: :+1: :+1:

I must say it again, what for a debate about
a simple head tool :slight_smile:
I would like to say more about my thoughts during the reading of Your postings,but my English isn’t good enough to describe them :frowning:
To come to an end, I completely agree with Stonecutter :slight_smile:

Thanks again to all

stargo

Ps: I hope I can show you an image of my finished character soon.

Ed: If there’s any hatchet to bury it can stay in your backyard, as I don’t care if it was there in the first place. I’ve been a member of the ZBrush community for what must be up to 2-years by now (?). I have grown tired of viewing and answering every thread, as one would. These days I enjoy ZBrush from the developers/experimenters point of view and supporting Pixologic and helping Ofer gets his just-rewards for being such a brilliant programmer by helping his user-base grow from users with different graphic application backgrounds. So, yes that anti-poser thread naturally ticked me off. What perceptions you have of me because of my annoyance are entirely yours, but I learnt a valuable lesson from it, and that was not to let the perceptions of Internet forums and their members interfere with my life & happiness.
If by my not replying to you posts have become a personal irradiant then I apologise. I enjoy a particular aspect of ZBrush that is quite opposite to your style so I don’t go there, and don’t expect anyone to bend to my ZBrush interests.

Nobody expects one trivial aspect of their posts to be blown up into such a hurtful attack!

Thanks to all those who sent personal mail. You’re a very supportive group. And sorry to drag this off-topic crap into the forum.
Upham :slight_smile: