Hi,
I’ve read that the workflow to bring a 40 million plus model into a 3D program for rendering, is thru normal maps, / displacement maps. But this seems like a "poor man’s " way of rendering because we are rendering a bump map as oppose to the real geometry.
I understood the reason for this method the minute I tried to import it into Maya. My software locked up for 20 minutes and my ram was sucked out faster than a hooker on crack. But I keep thinking that there’s a better way and I just don’t know it.
So what’s the best way to bring in a high res model without dumbing down the model to 500,000 polys?
Thanks!