Hello,
We have some videos of recent 3D scans posted as well:
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Here is another example scan:
A video is also online at: http://www.youtube.com/watch?v=sB6kjEOGbN8
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How do you manipulate the triangulated scan data with Zbrush without the typical artifacts coming with the triangulated scan data?
Lemo
I imagine you would need to retypo the mesh.
Regarding the 3D scans I have a few questions…
- Cost for a 12 to 16 inch figure
- What level of detail? number of polygons/tris or size of file
- Do you have studios in other countries?
cheers
Lemo:
There are a few key points for the quality of the OBJ files we are using within ZBrush:
- Good quality scanners are required.
- Excellent software for reprocessing the scan data. We use FROGFusion from Streamline Automation:Here is a copy of the product sheet.
- We also do some mesh correction and deletion in ZBrush.
Morph Division,
- I will send you a quote.
- Our typical polycount is 1.5 - 2 million polys.
- Our sole studio is in Calgary, Canada.
This example has 2.5 million polys:
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Looks great!
L
Absolutely Remarkable efforts you had made those models…I really appreciate your work…keep it up.
Here is another 3D scan example.
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Hello again,
Here are a couple other examples of 3D scans brought into ZBrush for further sculpting and modification.
Each scan is a watertight OBJ.
For the horse and knight, each piece was scanned separately and brought together in ZBrush.
For the dragon, the balls were added in ZBrush, making use of the SubTools plugin.
Thank you for checking these out.